Author |
Zichermann, Gabe, 1974-
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Publication |
Sebastopal, Calif. : O'Reilly Media, [2011]
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Copyright date |
©2011 |
Edition |
First edition. |
Description |
xix, 182 pages : illustrations (chiefly color) ; 24 cm |
Call # |
006.7 Z |
Note |
Includes index. |
Summary |
"What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. You'll learn how to use core game concepts, design patterns, and meaningful code samples to create a fun and captivating social environment"--P. [4] of cover. |
Subject |
Application software -- Development.
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Internet games -- Design.
|
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Internet games -- Psychological aspects.
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Mobile games -- Design.
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Mobile games -- Psychological aspects.
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Social media -- Marketing.
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Web sites -- Design.
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Addl. Author |
Cunningham, Christopher M.
|
ISBN |
1449397670 (pbk.) : |
|
9781449397678 (pbk.) |
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